SS81: Project Plush: Connecting Hearts Through Gamified Community Action

HANNAN NUSAYBAH BINTI MOHAMMAD ZUHADI LABUAN INTERNATIONAL SCHOOL

IIMOS26 | Secondary School

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Project Plush is a gamified mobile application developed using MIT App Inventor that encourages the donation of preloved plush toys through an interactive and meaningful digital platform. The project aims to reduce waste while promoting empathy, sustainability, and community engagement by integrating features such as rewards, achievement badges, and progress tracking to motivate continuous participation. By transforming simple acts of giving into an engaging experience, Project Plush strengthens emotional connections between donors and beneficiaries while encouraging responsible consumption and positive social values. Built using accessible and cost-effective technology, the application can be easily implemented in schools and communities, showcasing how digital innovation and gamification can create lasting social impact and inspire meaningful behavioural change.