PS401: CARD'IO

SIVANESWARAN A/L ELENGO NATHAN SJK(T) KERUH

IIMOS25 | Primary School

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This innovation project introduces CARD'io, an educational card game specifically developed to enhance pupils' mastery of the eight parts of speech in English: nouns, pronouns, verbs, adjectives, adverbs, prepositions, conjunctions, and interjections. Designed with simplicity and fun in mind, CARD'io transforms grammar lessons into an engaging experience through play-based learning. Pupils interact with the cards in various game modes, promoting both individual understanding and collaborative learning. This method encourages learners to apply language rules in a real-time, enjoyable setting, thus improving retention and language fluency. It aligns with the belief that language games support motivation and proficiency, as supported by Chik (2014), who highlighted that games can increase learners’ engagement and make abstract language elements more tangible. Furthermore, CARD'io is cost-effective, easy to implement, and adaptable for different proficiency levels. By turning traditional grammar lessons into interactive gameplay, this project offers a meaningful, student-centered approach to strengthening English proficiency in schools.